根植有巨大的蜘蛛选择来处理你的恐惧症
Grounded Will Have Giant Spider Options To Deal With Your Arachnophobia

Grounded Will Have Giant Spider Options To Deal With Your Arachnophobia

根植有巨大的蜘蛛选择来处理你的恐惧症

在Glound的揭露拖车结尾,屏幕黑暗了片刻。在屏幕上爆出一个巨大的蜘蛛头之前,可以听到一声喧闹的巨响。这是一次突飞猛进的恐慌,比Obsidian预想的要有效得多。

“我们看到很多人的反应不是‘哦,那很可怕’ ,而是‘哦,我不能玩这个’ , ” Obsidian技术游戏设计师杰里克·弗洛雷斯(Jerrick Flores)对Gamepot说。“那是一面大红旗。 ”

弗洛雷斯和围捕队的其他成员正是在那时决定建立和仇视农业的模式,以便对间谍敏感的球员仍然可以玩耍。这与其他游戏(瑞典咖啡厅的满意度用猫脸的照片代替蜘蛛侠)或Skyrim社区创造的“昆虫贝贡”(Insect Begone)模式不同,后者将蜘蛛侠完全从游戏中删除。Obsidian希望无障碍选项成为客户端,因为Ground是一个合作性的游戏,只需要影响选择选项的参与者。

"当我们研究这个问题时,最大的问题是我们从哪里开始?弗洛雷斯说,我们与研究小组合作,想知道什么会引发这些可怕的反应。“任何可能引发这些反应的事情都必须成为目标。 ”

Obsidian开始与Xbox研究团队合作,主持研究和调查,以帮助收集关于什么因素会引发对农业的憎恶的数据。 Xbox研究团队已经在支持微软件拥有的工作室的游戏开发。他们制作了各种蜘蛛模型,其中一些模型的眼睛、腿、头发和其他类似蜘蛛侠的特征较少,并在大流行病爆发前的一项亲临现场研究和全球封锁术开始后的多项在线调查中展示了这些模型。

Xbox研究人员黛安·亚当斯(Deanne Adams)说, “我们研究了不同的反应,发现对人们影响最大的因素之一是八眼。 ”这一方法最终导致Obsidian巩固了6月中旬公布的Glound模型中现有的幻灯片类型。玩家可以调整眼睛、腿、毛皮、甚至是游戏中蜘蛛声的数量。如果玩家根本不想见到他们,那么他们实际上就会被视而不见。

在进行所有研究、调查和游戏测试时都考虑到了蜘蛛球的敏感性。参加调查的人如果对所展示的模型过于不知所措,可以选择中途退出。研究小组将其作为一个指标,用以衡量什么是普遍引发对农业的憎恶。

“在玩家选择查看图像之前,模式中的预览图像是模糊的, ”杰里克谈到安全对于测试模式的人来说是多么关键。“什么时候他们想看环境,就在玩家的掌控之下。 ”

Obsidian和Xbox研究团队都希望,更多的工作室能采用四舍五入的"行动中的阿肯尼恐惧症模式" ,特别是如果他们的工作有助于做到这一点的话。亚当斯和Xbox研究员布莱克·佩尔曼(Blake Pellman)补充说,他们所做的研究将提供给微软的其他研究公司。

弗洛雷斯说, “我认为,让游戏尽可能无障碍的努力是崇高的。 ”弗洛雷斯指出,这些蜘蛛球是奥比迪安社区广泛要求的。“我们面临的挑战是,如何用有限的时间和资源来寻找重点选择。 ”

The screen went dark for a moment at the end of Grounded's reveal trailer. A rumbling growl could be heard before a gigantic spider popped on screen. It was a jump scare that was more effective than Obsidian intended it to be.

"We watched through a bunch of reactions there was huge number of people that was not 'oh gosh, that's scary,' it was 'oh gosh, I can't play this,'" Obsidian technical game designer Jerrick Flores tells GameSpot. "That was a big red flag."

It was at that point that Flores and others on the Grounded team decided to build and arachnophobia mode so that players who were sensitive to spiders could still play. It wouldn't be like the arachnophobia modes other games (Satisfactory by Swedish studio Coffee Stain replaces spiders with a picture of a cats face) or the Insect Begone mod created by the Skyrim community that removes spiders from the game altogether. Obsidian wanted the accessibility option to be client side since Grounded is a cooperative gameit needed to only affect players who chose the option.

"The biggest question when we were looking at this was where do we start? We worked with the research team to figure out what would trigger those fearful reactions," Flores said. "Anything that could trigger those reactions had to be targeted."

Obsidian started working with the Xbox research team, who already supports game development across Microsoft-owned studios, to host studies and surveys to help to gather data on what triggers arachnophobia. They built various spider models, some with less eyes, legs, hair, and other spider-like features, and showed them in one in-person study before the pandemic and multiple online surveys once worldwide lockdowns began.

"We looked at different reactions and one of the elements that popped up the most for people was they eight eyes," Xbox researcher Deanne Adams said. This method eventually led Obsidian to solidify the types of sliders available in the demo of Grounded that was released in mid-June. The number of eyes, legs, fur, and even sounds in-game spiders can make can be adjusted by the players. Spiders can effectively be turned invisible if the player doesn't want to see them at all.

All studies, surveys, and gameplay tests were done with spider sensitivity in mind. People who participated in the surveys were given the option to opt out midway through if they became too overwhelmed with the models being shown. The research team used this as an indicator for what generally triggers arachnophobia.

"The preview image in the mode is obscured until the player chooses to look at the image," Jerrick said of how safety is key for people testing the mode out. "It's in the players control for when they want to view the setting."

Both Obsidian and the Xbox research team hope that arachnophobia modes get implemented by more studios, especially if their work helps make that possible. Adams and fellow Xbox researcher Blake Pellman added that the research they do would be available to other Microsoft studios.

"I think that the endeavor to make games as accessible as possible is noble," Flores said, noting that these spider sliders were widely requested by the Obsidian community. "The challenge is figuring out what options to focus on with your limited time and resources."

The screen went dark for a moment at the end of Grounded's reveal trailer. A rumbling growl could be heard before a gigantic spider popped on screen. It was a jump scare that was more effective than Obsidian intended it to be.

在Glound的揭露拖车结尾,屏幕黑暗了片刻。在屏幕上爆出一个巨大的蜘蛛头之前,可以听到一声喧闹的巨响。这是一次突飞猛进的恐慌,比Obsidian预想的要有效得多。

"We watched through a bunch of reactions there was huge number of people that was not 'oh gosh, that's scary,' it was 'oh gosh, I can't play this,'" Obsidian technical game designer Jerrick Flores tells GameSpot. "That was a big red flag."

“我们看到很多人的反应不是‘哦,那很可怕’ ,而是‘哦,我不能玩这个’ , ” Obsidian技术游戏设计师杰里克·弗洛雷斯(Jerrick Flores)对Gamepot说。“那是一面大红旗。 ”

It was at that point that Flores and others on the Grounded team decided to build and arachnophobia mode so that players who were sensitive to spiders could still play. It wouldn't be like the arachnophobia modes other games (Satisfactory by Swedish studio Coffee Stain replaces spiders with a picture of a cats face) or the Insect Begone mod created by the Skyrim community that removes spiders from the game altogether. Obsidian wanted the accessibility option to be client side since Grounded is a cooperative gameit needed to only affect players who chose the option.

弗洛雷斯和围捕队的其他成员正是在那时决定建立和仇视农业的模式,以便对间谍敏感的球员仍然可以玩耍。这与其他游戏(瑞典咖啡厅的满意度用猫脸的照片代替蜘蛛侠)或Skyrim社区创造的“昆虫贝贡”(Insect Begone)模式不同,后者将蜘蛛侠完全从游戏中删除。Obsidian希望无障碍选项成为客户端,因为Ground是一个合作性的游戏,只需要影响选择选项的参与者。

"The biggest question when we were looking at this was where do we start? We worked with the research team to figure out what would trigger those fearful reactions," Flores said. "Anything that could trigger those reactions had to be targeted."

"当我们研究这个问题时,最大的问题是我们从哪里开始?弗洛雷斯说,我们与研究小组合作,想知道什么会引发这些可怕的反应。“任何可能引发这些反应的事情都必须成为目标。 ”

Obsidian started working with the Xbox research team, who already supports game development across Microsoft-owned studios, to host studies and surveys to help to gather data on what triggers arachnophobia. They built various spider models, some with less eyes, legs, hair, and other spider-like features, and showed them in one in-person study before the pandemic and multiple online surveys once worldwide lockdowns began.

Obsidian开始与Xbox研究团队合作,主持研究和调查,以帮助收集关于什么因素会引发对农业的憎恶的数据。 Xbox研究团队已经在支持微软件拥有的工作室的游戏开发。他们制作了各种蜘蛛模型,其中一些模型的眼睛、腿、头发和其他类似蜘蛛侠的特征较少,并在大流行病爆发前的一项亲临现场研究和全球封锁术开始后的多项在线调查中展示了这些模型。

A Spider Model Developed With Results From Research Surveys For Grounded"We looked at different reactions and one of the elements that popped up the most for people was they eight eyes," Xbox researcher Deanne Adams said. This method eventually led Obsidian to solidify the types of sliders available in the demo of Grounded that was released in mid-June. The number of eyes, legs, fur, and even sounds in-game spiders can make can be adjusted by the players. Spiders can effectively be turned invisible if the player doesn't want to see them at all.

Xbox研究人员黛安·亚当斯(Deanne Adams)说, “我们研究了不同的反应,发现对人们影响最大的因素之一是八眼。 ”这一方法最终导致Obsidian巩固了6月中旬公布的Glound模型中现有的幻灯片类型。玩家可以调整眼睛、腿、毛皮、甚至是游戏中蜘蛛声的数量。如果玩家根本不想见到他们,那么他们实际上就会被视而不见。

All studies, surveys, and gameplay tests were done with spider sensitivity in mind. People who participated in the surveys were given the option to opt out midway through if they became too overwhelmed with the models being shown. The research team used this as an indicator for what generally triggers arachnophobia.

在进行所有研究、调查和游戏测试时都考虑到了蜘蛛球的敏感性。参加调查的人如果对所展示的模型过于不知所措,可以选择中途退出。研究小组将其作为一个指标,用以衡量什么是普遍引发对农业的憎恶。

"The preview image in the mode is obscured until the player chooses to look at the image," Jerrick said of how safety is key for people testing the mode out. "It's in the players control for when they want to view the setting."

“在玩家选择查看图像之前,模式中的预览图像是模糊的, ”杰里克谈到安全对于测试模式的人来说是多么关键。“什么时候他们想看环境,就在玩家的掌控之下。 ”

Grounded's Arachnophobia Mode In ActionBoth Obsidian and the Xbox research team hope that arachnophobia modes get implemented by more studios, especially if their work helps make that possible. Adams and fellow Xbox researcher Blake Pellman added that the research they do would be available to other Microsoft studios.

Obsidian和Xbox研究团队都希望,更多的工作室能采用四舍五入的"行动中的阿肯尼恐惧症模式" ,特别是如果他们的工作有助于做到这一点的话。亚当斯和Xbox研究员布莱克·佩尔曼(Blake Pellman)补充说,他们所做的研究将提供给微软的其他研究公司。

"I think that the endeavor to make games as accessible as possible is noble," Flores said, noting that these spider sliders were widely requested by the Obsidian community. "The challenge is figuring out what options to focus on with your limited time and resources."

弗洛雷斯说, “我认为,让游戏尽可能无障碍的努力是崇高的。 ”弗洛雷斯指出,这些蜘蛛球是奥比迪安社区广泛要求的。“我们面临的挑战是,如何用有限的时间和资源来寻找重点选择。 ”