光环无限的前景是巨大的结构性变化
Halo Infinite Is Promising Big Structural Changes

Halo Infinite Is Promising Big Structural Changes

光环无限的前景是巨大的结构性变化

Halo无限(Halo无限)即将成为微软最大的节日发布之一,但除了一些电影预告片,我们还没有看到多少其他东西。当然,它基本上会像Halo游戏一样外观和游戏,但Xbox老板菲尔•斯潘塞日前(Phil Spencer 日前)暗示,一些更大的结构性变化可能也在发生。这可能是在借用《主收藏》中的一些想法。

斯潘塞对Polygon说, “工作室里有一吨知识,了解到拥有一个系列、一个哈洛世界、一个哈洛UI和一个平台里的全部传说和经历意味着什么。 ”" 343人经历了这一旅程,他们看到了不要求我们的顾客在`我想玩这个还是那个'之间作出决定的一些好处?我觉得在某种程度上,比赛几乎是互相竞争的。你看到了一些年化的特许经营方式— —显然Halo的年化不是年化的— —但你看到,在你花费大量精力的地方,你实际上是在努力让已经在玩游戏的顾客转向新版本的游戏。我认为,随着游戏的发展,有一种观点认为, ‘我们的顾客是我们的顾客,我们应该尊重他们。 ’这与我们的Xbox信息相似,我想你会看到,从无穷无尽的话语方式来看,就像游戏本身的结构一样。 ”

主负责人集涵盖以前所有Halo游戏,包括在多个游戏中对多个玩家进行跟踪的成绩和进展情况。这可能意味着Halo无限地将与其他游戏进行类似的交叉。或者Spencer可能指的是未来的计划, Halo无限计划将持续很长时间。标题当然意味着一项长期计划, 343项计划从编号序列转向使用无限序列作为平台。

微软(世贸组织)在7月23日星期四的活动中表现出玩乐,我们日前(世贸组织)对此有了更多的了解。那次活动让我们尝到了Halo无限运动的味道,但多方参与者仍然是个谜。

尽管Halo无限(Halo无限)计划在今年秋天与全新的游戏机一起发射,但它并不完全属于Xbox系列X 微软(HNA)。 微软已经表示,在最初几年,它不会计划推出任何系列X专属游戏。相反,所有的首场游戏都将在Xbox One和Xbox系列X上提供,微软的智能交割、交货(Smart HNA)功能将检测你在使用哪些硬件,并对其进行优化。Halo无限也进入了PC 。

Halo Infinite is shaping up to be one of Microsoft's biggest holiday releases, but we still haven't seen much aside from some cinematic trailers. It stands to reason that it will basically look and play like a Halo game, but Xbox boss Phil Spencer recently hinted that some bigger structural changes may be coming as well. And it may be borrowing some ideas from The Master Chief Collection.

"There's been a ton of learning in the studio around what does it mean to actually have a collection, the kind of totality of the Halo lore and stories and experience inside of one Halo world, one Halo UI, and platform," Spencer told Polygon. "As 343 has gone through this journey, they've seen some of the benefits of not requiring that our customers make a decision between 'Do I want to play this one or that one?' I feel like in a way, the games almost compete with each other. You see that with some of the annualized franchises that are out there--which clearly Halo's not annualized--but you see that where you spend a lot of energy actually trying to move the customers who are already playing your game to a new version of your game. I think as gaming has evolved, there's a view of 'Our customers are our customers and we should respect them where they are.' It's similar to our Xbox message, and I think you'll see that in terms of the way Infinite is talked about--even the structure of what the game is itself."

The Master Chief Collection encompasses all the previous Halo games under one umbrella, including Achievements and progression that is tracked across the multiplayer in multiple games. That could mean that Halo Infinite will similarly crossover with other games. Or Spencer could be referring to future plans, with Halo Infinite planned to last well into the future. The title certainly implies a long-term plan, and 343 is planning to move away from numbered sequels and use Infinite as a platform.

We recently learned more about Halo Infinite, as Microsoft showed gameplay at event on Thursday, July 23. That event gave us a taste of the Halo Infinite campaign, but multiplayer remains a mystery.

Though Halo Infinite is scheduled for this fall alongside a brand-new console launch, it won't be exclusive to Xbox Series X. Microsoft has already stated that it isn't planning any Series X-exclusive games for the first few years. Instead, all first-party games will be available on both Xbox One and Xbox Series X, and Microsoft's Smart Delivery feature will detect which hardware you're using and optimize it. Halo Infinite is also coming to PC.

Halo Infinite is shaping up to be one of Microsoft's biggest holiday releases, but we still haven't seen much aside from some cinematic trailers. It stands to reason that it will basically look and play like a Halo game, but Xbox boss Phil Spencer recently hinted that some bigger structural changes may be coming as well. And it may be borrowing some ideas from The Master Chief Collection.

Halo无限(Halo无限)即将成为微软最大的节日发布之一,但除了一些电影预告片,我们还没有看到多少其他东西。当然,它基本上会像Halo游戏一样外观和游戏,但Xbox老板菲尔•斯潘塞日前(Phil Spencer 日前)暗示,一些更大的结构性变化可能也在发生。这可能是在借用《主收藏》中的一些想法。

"There's been a ton of learning in the studio around what does it mean to actually have a collection, the kind of totality of the Halo lore and stories and experience inside of one Halo world, one Halo UI, and platform," Spencer told Polygon. "As 343 has gone through this journey, they've seen some of the benefits of not requiring that our customers make a decision between 'Do I want to play this one or that one?' I feel like in a way, the games almost compete with each other. You see that with some of the annualized franchises that are out there--which clearly Halo's not annualized--but you see that where you spend a lot of energy actually trying to move the customers who are already playing your game to a new version of your game. I think as gaming has evolved, there's a view of 'Our customers are our customers and we should respect them where they are.' It's similar to our Xbox message, and I think you'll see that in terms of the way Infinite is talked about--even the structure of what the game is itself."

斯潘塞对Polygon说, “工作室里有一吨知识,了解到拥有一个系列、一个哈洛世界、一个哈洛UI和一个平台里的全部传说和经历意味着什么。 ”" 343人经历了这一旅程,他们看到了不要求我们的顾客在`我想玩这个还是那个'之间作出决定的一些好处?我觉得在某种程度上,比赛几乎是互相竞争的。你看到了一些年化的特许经营方式— —显然Halo的年化不是年化的— —但你看到,在你花费大量精力的地方,你实际上是在努力让已经在玩游戏的顾客转向新版本的游戏。我认为,随着游戏的发展,有一种观点认为, ‘我们的顾客是我们的顾客,我们应该尊重他们。 ’这与我们的Xbox信息相似,我想你会看到,从无穷无尽的话语方式来看,就像游戏本身的结构一样。 ”

The Master Chief Collection encompasses all the previous Halo games under one umbrella, including Achievements and progression that is tracked across the multiplayer in multiple games. That could mean that Halo Infinite will similarly crossover with other games. Or Spencer could be referring to future plans, with Halo Infinite planned to last well into the future. The title certainly implies a long-term plan, and 343 is planning to move away from numbered sequels and use Infinite as a platform.

主负责人集涵盖以前所有Halo游戏,包括在多个游戏中对多个玩家进行跟踪的成绩和进展情况。这可能意味着Halo无限地将与其他游戏进行类似的交叉。或者Spencer可能指的是未来的计划, Halo无限计划将持续很长时间。标题当然意味着一项长期计划, 343项计划从编号序列转向使用无限序列作为平台。

We recently learned more about Halo Infinite, as Microsoft showed gameplay at event on Thursday, July 23. That event gave us a taste of the Halo Infinite campaign, but multiplayer remains a mystery.

微软(世贸组织)在7月23日星期四的活动中表现出玩乐,我们日前(世贸组织)对此有了更多的了解。那次活动让我们尝到了Halo无限运动的味道,但多方参与者仍然是个谜。

Though Halo Infinite is scheduled for this fall alongside a brand-new console launch, it won't be exclusive to Xbox Series X. Microsoft has already stated that it isn't planning any Series X-exclusive games for the first few years. Instead, all first-party games will be available on both Xbox One and Xbox Series X, and Microsoft's Smart Delivery feature will detect which hardware you're using and optimize it. Halo Infinite is also coming to PC.

尽管Halo无限(Halo无限)计划在今年秋天与全新的游戏机一起发射,但它并不完全属于Xbox系列X 微软(HNA)。 微软已经表示,在最初几年,它不会计划推出任何系列X专属游戏。相反,所有的首场游戏都将在Xbox One和Xbox系列X上提供,微软的智能交割、交货(Smart HNA)功能将检测你在使用哪些硬件,并对其进行优化。Halo无限也进入了PC 。