微软表示,光圈无限视像将会“变得更好”并推出
Halo Infinite Visuals Will Get "Better And Better" Leading Up To Launch, Says Microsoft

Halo Infinite Visuals Will Get "Better And Better" Leading Up To Launch, Says Microsoft

微软表示,光圈无限视像将会“变得更好”并推出

在本周的Xbox游戏活动中,我们第一次看到了哈洛无限(Halo无限),这是Xbox系列中最知名的续集。自那以后,它因为看上去不像粉丝们预期的那么令人印象深刻而受到了批评,尤其是343 Industries分享了一些糟糕的官方截屏照片之后,但可能还有时间改变这种情况。

据Xbox标记总经理亚伦·格林伯格(Aaron Greenberg)说,情况就是这样。格林伯格和Inside Gaming谈到了游戏的曝光。格林伯格强调, 新冠肺炎正在流行,这给发展带来了挑战,同时也指出,在流媒体播放后上传的4K版Gameplay游戏的表现要好得多。

格林伯格解释说, “听起来,我们正处在全球大流行病的中间。 ”“今年7月,我们离假日还很远,你看到的是一场正在进行中的工作游戏。 ”

“回头看看4K / 60的比赛,我们是故意做的, ”他接着说。“很难显示Xbox系列X能在一条流中为你提供的全部力量和图像(原文如此)忠诚度。 ”

格林伯格解释说,开发商343 Industries每周都在为Xbox的高管准备建筑,以了解情况,并表示他对他们正在取得的进展感到满意。鉴于假期的发布还有几个月的时间,格林伯格相信仍有时间完善演示内容,尽管他仍然认为这看起来很棒。

Halo无限游戏屏幕

格林伯格接着说, “我只想说一句:这是一个正在进行的工作。 ”“我可以告诉你,因为我们每周都会看到体检结果,而且每周都会有进展,所以从现在到假日,情况会越来越好。 ”

“话虽如此,我觉得它看起来很棒,我觉得听起来很棒, ”他总结道。

毫无疑问, Halo无限似乎是在接受Halo历史早期的设计影响,而不是Halo 4和Halo 5的更现实的设计:监护人。据报告,恶魔也没有在Xbox系列X上运行, PCGamesN报告说,恶魔被捕获在一台目标规格类似于下一代控制器的个人电脑上。

毫无疑问,哈洛无限无疑已经让观众产生分歧, 微软很可能不会在其重大曝光后不久对其预期续集采取防御措施。考虑到Xbox计划让Halo无限(Halo无限)成为未来10年特许经营权的唯一平台,这一点尤其重要,因为Xbox将不再是独立续集。

During the Xbox Games Event this week we got our first look at Halo Infinite, the long in-development sequel to the most recognizable Xbox franchise. Since then it's come under fire for not looking as visually impressive as fans expected, especially after 343 Industries shared some poor official screenshots, but there might still be time to change that.

That's according to Xbox marking general manager Aaron Greenberg, who spoke to Inside Gaming about the gameplay reveal. Greenberg stressed that the ongoing COVID-19 pandemic has made development challenging while also pointing out that the 4K version of the gameplay uploaded after the stream showed off the game a lot better.

"Listen, we're in the middle of a global pandemic," Greenberg explained. "It's July, we're far from [launch in] Holiday, you're seeing a work-in-progress game."

"Go back and look at the game at 4K/60, we did that deliberately," he continued. "It's very hard to show the full power and graphic [sic] fidelity of what Xbox Series X will be able to deliver for you over a stream."

Greenberg explained that developer 343 Industries is compiling weekly builds for executives at Xbox to see, saying that he's been happy with the progress they're making. With the holiday release still a few months away, Greenberg is confident there's still time to polish the presentation up, even if he still thinks it looked great.

"The other thing I'll just say is: it is a work-in-progress," Greenberg continued. "I can tell you, because we see build check-ins every week, and they make progress week after week, so between now and Holiday it's just going to get better and better."

"That said, I thought it looked great, I thought it sounded great," he concluded.

Halo Infinite certainly looks like it's taking design influences from earlier in Halo's history, moving away from the more realistic designs of Halo 4 and Halo 5: Guardians. The demo was also not reportedly running on the Xbox Series X, with PCGamesN reporting that the demo was instead captured on a PC with a target specification like that of the next-gen console.

There's no question though that Halo Infinite has certainly divided its audience, with Microsoft likely not expecting to be defensive about its anticipated sequel so soon after its big reveal. That's especially so given its plans to have Halo Infinite be the single platform for the future of the franchise for the next ten years, as Xbox moves away from standalone sequels.

During the Xbox Games Event this week we got our first look at Halo Infinite, the long in-development sequel to the most recognizable Xbox franchise. Since then it's come under fire for not looking as visually impressive as fans expected, especially after 343 Industries shared some poor official screenshots, but there might still be time to change that.

在本周的Xbox游戏活动中,我们第一次看到了哈洛无限(Halo无限),这是Xbox系列中最知名的续集。自那以后,它因为看上去不像粉丝们预期的那么令人印象深刻而受到了批评,尤其是343 Industries分享了一些糟糕的官方截屏照片之后,但可能还有时间改变这种情况。

That's according to Xbox marking general manager Aaron Greenberg, who spoke to Inside Gaming about the gameplay reveal. Greenberg stressed that the ongoing COVID-19 pandemic has made development challenging while also pointing out that the 4K version of the gameplay uploaded after the stream showed off the game a lot better.

据Xbox标记总经理亚伦·格林伯格(Aaron Greenberg)说,情况就是这样。格林伯格和Inside Gaming谈到了游戏的曝光。格林伯格强调, 新冠肺炎正在流行,这给发展带来了挑战,同时也指出,在流媒体播放后上传的4K版Gameplay游戏的表现要好得多。

"Listen, we're in the middle of a global pandemic," Greenberg explained. "It's July, we're far from [launch in] Holiday, you're seeing a work-in-progress game."

格林伯格解释说, “听起来,我们正处在全球大流行病的中间。 ”“今年7月,我们离假日还很远,你看到的是一场正在进行中的工作游戏。 ”

"Go back and look at the game at 4K/60, we did that deliberately," he continued. "It's very hard to show the full power and graphic [sic] fidelity of what Xbox Series X will be able to deliver for you over a stream."

“回头看看4K / 60的比赛,我们是故意做的, ”他接着说。“很难显示Xbox系列X能在一条流中为你提供的全部力量和图像(原文如此)忠诚度。 ”

Greenberg explained that developer 343 Industries is compiling weekly builds for executives at Xbox to see, saying that he's been happy with the progress they're making. With the holiday release still a few months away, Greenberg is confident there's still time to polish the presentation up, even if he still thinks it looked great.

格林伯格解释说,开发商343 Industries每周都在为Xbox的高管准备建筑,以了解情况,并表示他对他们正在取得的进展感到满意。鉴于假期的发布还有几个月的时间,格林伯格相信仍有时间完善演示内容,尽管他仍然认为这看起来很棒。

Halo Infinite Gameplay Screenshot

Halo无限游戏屏幕

"The other thing I'll just say is: it is a work-in-progress," Greenberg continued. "I can tell you, because we see build check-ins every week, and they make progress week after week, so between now and Holiday it's just going to get better and better."

格林伯格接着说, “我只想说一句:这是一个正在进行的工作。 ”“我可以告诉你,因为我们每周都会看到体检结果,而且每周都会有进展,所以从现在到假日,情况会越来越好。 ”

"That said, I thought it looked great, I thought it sounded great," he concluded.

“话虽如此,我觉得它看起来很棒,我觉得听起来很棒, ”他总结道。

Halo Infinite certainly looks like it's taking design influences from earlier in Halo's history, moving away from the more realistic designs of Halo 4 and Halo 5: Guardians. The demo was also not reportedly running on the Xbox Series X, with PCGamesN reporting that the demo was instead captured on a PC with a target specification like that of the next-gen console.

毫无疑问, Halo无限似乎是在接受Halo历史早期的设计影响,而不是Halo 4和Halo 5的更现实的设计:监护人。据报告,恶魔也没有在Xbox系列X上运行, PCGamesN报告说,恶魔被捕获在一台目标规格类似于下一代控制器的个人电脑上。

There's no question though that Halo Infinite has certainly divided its audience, with Microsoft likely not expecting to be defensive about its anticipated sequel so soon after its big reveal. That's especially so given its plans to have Halo Infinite be the single platform for the future of the franchise for the next ten years, as Xbox moves away from standalone sequels.

毫无疑问,哈洛无限无疑已经让观众产生分歧, 微软很可能不会在其重大曝光后不久对其预期续集采取防御措施。考虑到Xbox计划让Halo无限(Halo无限)成为未来10年特许经营权的唯一平台,这一点尤其重要,因为Xbox将不再是独立续集。