德夫表示,光环无限将成为未来十年系列赛的平台
Halo Infinite Will Be The Platform For The Next Decade Of The Series, Dev Says

Halo Infinite Will Be The Platform For The Next Decade Of The Series, Dev Says

德夫表示,光环无限将成为未来十年系列赛的平台

正如承诺的那样, 7月23日Xbox系列X的活动展示了很多哈洛无限的曲目,与该系列的标准射手曲目有很大不同。不过,它的发行方式可能会带来更大的变化,人们对它的看法与过去的Halo游戏截然不同。

343家工业公司正与Halo无限合作,为Halo的未来建立一个平台,并摆脱孤立的续集。343号工作室负责人克里斯·李(Chris Lee)在接受IGN采访时解释说,他们设想在未来十年里, Halo无限地成为Halo的家园,增加新的故事、技术特色,并随着它的发展和变化而增加更多内容。

“哈洛无限是我们未来平台的开始, ”李说。"我们希望随着时间的推移而不断增长,而不是像我们以前那样走向编号的头衔和所有的细分。这实际上是为了创造无限的Halo ,作为Halo未来十年的开端,然后与我们的粉丝和社区一起建造它" 。

李警告说, Halo无限不会是一个直播服务的名称,而是会遵循Destiny 2这样的游戏模式。相反,它只是采用了343 Industries在Halo : The Master Chief Collection中一直使用的格式,用一个名字收集所有信息。随着时间的推移,它还将得到同样类型的技术升级, 343家工业公司确认,在发射后将收到射线追踪更新。

微软(世贸组织)嘲笑哈洛已有相当长一段时间了,既嘲笑了哈洛无限的镜头,又暗示了哈洛2号战争中被放逐者的回归。Halo无限还将进入Xbox One ,因为Xbox系列X的头几年将采用跨代释放战略。我们还没有从这场游戏的多手球员身上看到任何东西,希望这种情况很快就会改变。

As promised, the July 23 Xbox Series X event showed off a lot of Halo Infinite gameplay, with some big departures from the standard shooter gameplay the series has become known for. But it's the format of its release that might be an even bigger change to get used to, and this game is being thought of very differently from past Halo games.

With Halo Infinite, 343 Industries is building a platform for the future of Halo and moving away from standalone sequels. Speaking to IGN, 343's Studio Head Chris Lee explained that they envision Halo Infinite as the home of Halo for the next ten years, adding new stories, technical features, and more as it evolves and changes.

"Halo Infinite is the start of our platform for the future," Lee said. "We want Infinite to grow over time, versus going to those numbered titles and having all that segmentation that we had before. It's really about creating Halo Infinite as the start of the next ten years for Halo and then building that as we go with our fans and community."

Lee cautioned that Halo Infinite won't be a live service title and follow the formats of games like Destiny 2. Instead it's just adopting the format 343 Industries has been using with the Halo: The Master Chief Collection, by collecting everything under one name. It will also receive the same type of technical upgrades over time too, with 343 Industries confirming that a ray tracing update will arrive after launch.

Microsoft has been teasing the Halo reveal for quite a while, both by teasing Halo Infinite footage and hinting at the return of the Banished from Halo Wars 2. Halo Infinite will also be coming to Xbox One since the first few years of Xbox Series X will use a cross-generation release strategy. We're yet to see anything from the game's multiplayer, which will hopefully change soon.

As promised, the July 23 Xbox Series X event showed off a lot of Halo Infinite gameplay, with some big departures from the standard shooter gameplay the series has become known for. But it's the format of its release that might be an even bigger change to get used to, and this game is being thought of very differently from past Halo games.

正如承诺的那样, 7月23日Xbox系列X的活动展示了很多哈洛无限的曲目,与该系列的标准射手曲目有很大不同。不过,它的发行方式可能会带来更大的变化,人们对它的看法与过去的Halo游戏截然不同。

With Halo Infinite, 343 Industries is building a platform for the future of Halo and moving away from standalone sequels. Speaking to IGN, 343's Studio Head Chris Lee explained that they envision Halo Infinite as the home of Halo for the next ten years, adding new stories, technical features, and more as it evolves and changes.

343家工业公司正与Halo无限合作,为Halo的未来建立一个平台,并摆脱孤立的续集。343号工作室负责人克里斯·李(Chris Lee)在接受IGN采访时解释说,他们设想在未来十年里, Halo无限地成为Halo的家园,增加新的故事、技术特色,并随着它的发展和变化而增加更多内容。

"Halo Infinite is the start of our platform for the future," Lee said. "We want Infinite to grow over time, versus going to those numbered titles and having all that segmentation that we had before. It's really about creating Halo Infinite as the start of the next ten years for Halo and then building that as we go with our fans and community."

“哈洛无限是我们未来平台的开始, ”李说。"我们希望随着时间的推移而不断增长,而不是像我们以前那样走向编号的头衔和所有的细分。这实际上是为了创造无限的Halo ,作为Halo未来十年的开端,然后与我们的粉丝和社区一起建造它" 。

Lee cautioned that Halo Infinite won't be a live service title and follow the formats of games like Destiny 2. Instead it's just adopting the format 343 Industries has been using with the Halo: The Master Chief Collection, by collecting everything under one name. It will also receive the same type of technical upgrades over time too, with 343 Industries confirming that a ray tracing update will arrive after launch.

李警告说, Halo无限不会是一个直播服务的名称,而是会遵循Destiny 2这样的游戏模式。相反,它只是采用了343 Industries在Halo : The Master Chief Collection中一直使用的格式,用一个名字收集所有信息。随着时间的推移,它还将得到同样类型的技术升级, 343家工业公司确认,在发射后将收到射线追踪更新。

Microsoft has been teasing the Halo reveal for quite a while, both by teasing Halo Infinite footage and hinting at the return of the Banished from Halo Wars 2. Halo Infinite will also be coming to Xbox One since the first few years of Xbox Series X will use a cross-generation release strategy. We're yet to see anything from the game's multiplayer, which will hopefully change soon.

微软(世贸组织)嘲笑哈洛已有相当长一段时间了,既嘲笑了哈洛无限的镜头,又暗示了哈洛2号战争中被放逐者的回归。Halo无限还将进入Xbox One ,因为Xbox系列X的头几年将采用跨代释放战略。我们还没有从这场游戏的多手球员身上看到任何东西,希望这种情况很快就会改变。