PS5的" Blitz - Fast " Load Times让Hitman 3鼓励进行更多实验
PS5's "Blitz-Fast" Load Times Let Hitman 3 Encourage Even More Experimentation

PS5's "Blitz-Fast" Load Times Let Hitman 3 Encourage Even More Experimentation

PS5的" Blitz - Fast " Load Times让Hitman 3鼓励进行更多实验

希特勒三世(Hitman III)是一个月前索尼PlayStation 5曝光事件时宣布的,他在全球旅行,寻找新目标时, 代理人 47看起来和往常一样。Hitman玩家并非陌生人,他们不知道需要打几张地图,才能熟悉目标所居住水平的每一个细微差别,但由于PlayStation 5及其SSD技术等允许“快速”装载时间的设备, Hitman III可能比以往任何时候都更专注于试验和错误。

Game Director Mattias Engstram通过WCCFTech对PlayStation Official Magazine说, “在PlayStation 5的推动和激励下, Hitman III将标志着我们技术的又一次飞跃。 ”

"这是一个极其复杂的游戏,有多种系统同时运行,不断相互支持,因此,有更多的权力与之竞争,使我们有更多的选择,并使我们能够做更多的事情。Hitman是一个实验游戏。我们邀请球员进入沙箱,让他们以自己希望的方式进行试验。因此,我们认为,节省/负荷是鼓励做到这一点的一个重要特点。我们在PS5上看到的瞬息万变的负荷时间,使它成为Hitman三部曲的完美家园,比以往任何时候都更加鼓励实验。

照明也将在代理人 47的飞行任务中发挥重要作用,因为Engstrm详细介绍了在这一视觉空间取得的改进以及如何创造更多的标志性探索地点。恩斯特伦解释说, “我们非常小心地选择了我们的地点,让希特曼三世带领你踏上旅程,并让他们按照主题与你遇到的那个故事中你所处的位置保持一致。 ”

“我完全远离破坏者,但我们有一些地方会非常令人难忘,这在很大程度上归功于我们的环境和照明艺术家。 ”具体来说,在Hitman III中,屏幕空间反射确实被推到了极限。

IO Interactive公司在1月21日PS5 、 PS4 、 Xbox系列X 、 Xbox One和PC发射之前,已开始为Hitman III每月主办直播会议。到目前为止,它的六个地点中只有一个被展示出来,那就是1005英尺高的开曼大厦(Cayan Tower),它与迪拜标志性的哈利法(Burj Khalifa)摩天大楼相似。Hitman和Hitman 2以前的所有地图,如果你已经拥有这些游戏,也是可以玩的。

Hitman III was announced a month ago during Sony's PlayStation 5 reveal event, and it looks like business as usual for Agent 47 as he travels the world and hunts down new targets. Hitman players are no strangers to maps that require several runs so that they can familiarize themselves with every nuance of the levels that their targets inhabit, but Hitman III may be focusing on trial and error more than ever thanks to consoles such as the PlayStation 5 and its SSD technology that allows for "blitz-fast" load times.

"Hitman III is going to mark yet another big leap forward for our technology, driven and inspired by the capabilities of the PlayStation 5," Game Director Mattias Engstrm said to PlayStation Official Magazine via WCCFTech.

"It's an extraordinarily complex game that has multiple systems running at the same time that support each other constantly, so having more power to play with gives us more options and lets us do significantly more. Hitman is a game about experimentation. We invite the player into a sandbox, and we let them experiment the way they want. Therefore, we see the save/load as an important feature to encourage just that. The blitz-fast load times we are seeing on the PS5 makes it the perfect home for the Hitman trilogy, encouraging experimentation more than ever."

Lighting will also play a large part in Agent 47's missions, as Engstrm detailed the improvements made in this visual space and how it creates more iconic locations to explore. "We've been very careful about choosing our locations for Hitman III to take you on a journey and for them to line up thematically with where you are in the story at the time that you encounter them," Engstrm explained.

"I am staying completely away from spoilers, but we've got some locations that are going to be extremely memorable and a big part of that is thanks to our environment and lighting artists. Specifically, screen space reflections are truly pushed to the limit in Hitman III.

Developer IO Interactive has begun hosting monthly livestream sessions for Hitman III ahead of its January 21 launch for PS5, PS4, Xbox Series X, Xbox One, and PC. So far, only one of its six locations has been shown off so far, the 1005-feet-tall Cayan Tower that bears a resemblance to Dubai's iconic Burj Khalifa skyscraper. All previous maps from Hitman and Hitman 2 will also be playable if you already own those games.

Hitman III was announced a month ago during Sony's PlayStation 5 reveal event, and it looks like business as usual for Agent 47 as he travels the world and hunts down new targets. Hitman players are no strangers to maps that require several runs so that they can familiarize themselves with every nuance of the levels that their targets inhabit, but Hitman III may be focusing on trial and error more than ever thanks to consoles such as the PlayStation 5 and its SSD technology that allows for "blitz-fast" load times.

希特勒三世(Hitman III)是一个月前索尼PlayStation 5曝光事件时宣布的,他在全球旅行,寻找新目标时, 代理人 47看起来和往常一样。Hitman玩家并非陌生人,他们不知道需要打几张地图,才能熟悉目标所居住水平的每一个细微差别,但由于PlayStation 5及其SSD技术等允许“快速”装载时间的设备, Hitman III可能比以往任何时候都更专注于试验和错误。

"Hitman III is going to mark yet another big leap forward for our technology, driven and inspired by the capabilities of the PlayStation 5," Game Director Mattias Engstrm said to PlayStation Official Magazine via WCCFTech.

Game Director Mattias Engstram通过WCCFTech对PlayStation Official Magazine说, “在PlayStation 5的推动和激励下, Hitman III将标志着我们技术的又一次飞跃。 ”

"It's an extraordinarily complex game that has multiple systems running at the same time that support each other constantly, so having more power to play with gives us more options and lets us do significantly more. Hitman is a game about experimentation. We invite the player into a sandbox, and we let them experiment the way they want. Therefore, we see the save/load as an important feature to encourage just that. The blitz-fast load times we are seeing on the PS5 makes it the perfect home for the Hitman trilogy, encouraging experimentation more than ever."

"这是一个极其复杂的游戏,有多种系统同时运行,不断相互支持,因此,有更多的权力与之竞争,使我们有更多的选择,并使我们能够做更多的事情。Hitman是一个实验游戏。我们邀请球员进入沙箱,让他们以自己希望的方式进行试验。因此,我们认为,节省/负荷是鼓励做到这一点的一个重要特点。我们在PS5上看到的瞬息万变的负荷时间,使它成为Hitman三部曲的完美家园,比以往任何时候都更加鼓励实验。

Lighting will also play a large part in Agent 47's missions, as Engstrm detailed the improvements made in this visual space and how it creates more iconic locations to explore. "We've been very careful about choosing our locations for Hitman III to take you on a journey and for them to line up thematically with where you are in the story at the time that you encounter them," Engstrm explained.

照明也将在代理人 47的飞行任务中发挥重要作用,因为Engstrm详细介绍了在这一视觉空间取得的改进以及如何创造更多的标志性探索地点。恩斯特伦解释说, “我们非常小心地选择了我们的地点,让希特曼三世带领你踏上旅程,并让他们按照主题与你遇到的那个故事中你所处的位置保持一致。 ”

"I am staying completely away from spoilers, but we've got some locations that are going to be extremely memorable and a big part of that is thanks to our environment and lighting artists. Specifically, screen space reflections are truly pushed to the limit in Hitman III.

“我完全远离破坏者,但我们有一些地方会非常令人难忘,这在很大程度上归功于我们的环境和照明艺术家。 ”具体来说,在Hitman III中,屏幕空间反射确实被推到了极限。

Developer IO Interactive has begun hosting monthly livestream sessions for Hitman III ahead of its January 21 launch for PS5, PS4, Xbox Series X, Xbox One, and PC. So far, only one of its six locations has been shown off so far, the 1005-feet-tall Cayan Tower that bears a resemblance to Dubai's iconic Burj Khalifa skyscraper. All previous maps from Hitman and Hitman 2 will also be playable if you already own those games.

IO Interactive公司在1月21日PS5 、 PS4 、 Xbox系列X 、 Xbox One和PC发射之前,已开始为Hitman III每月主办直播会议。到目前为止,它的六个地点中只有一个被展示出来,那就是1005英尺高的开曼大厦(Cayan Tower),它与迪拜标志性的哈利法(Burj Khalifa)摩天大楼相似。Hitman和Hitman 2以前的所有地图,如果你已经拥有这些游戏,也是可以玩的。